Room 17 R17D2W001 Museum Rush, Mixed Colours - Celador Books & Gifts
Room 17 R17D2W001 Museum Rush, Mixed Colours - Celador Books & Gifts
Room 17 R17D2W001 Museum Rush, Mixed Colours - Celador Books & Gifts
Room 17 R17D2W001 Museum Rush, Mixed Colours - Celador Books & Gifts
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Room 17 R17D2W001 Museum Rush, Mixed Colours

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Brand: Room 17

Color: Mixed Colours

Features:

  • Dodge the guards, steal the loot!
  • Museum Rush is a competitive thieving game where players race against time to steal treasure while avoiding cameras, guards, and greedy rivals
  • Get the better of the guards and your fellow thieves by using an array of items, such as Sultry Llamas, mighty Underwear and the high-tech Cardboard Box
  • The thief with the highest value of loot at the end of the game wins!
  • For 2 to 4 players | 20 to 60 minutes play time | Ages 14 and up

Release Date: 11-01-2019

Details: Product Description Museum rush is a competitive thieving game in which players race against time to steal treasures from a museum while avoiding cameras, guards, and greedy rivals. Luckily these dastardly robbers have an array of items to help them get the better of the guards and their fellow thieves, such as sultry llama, mighty underwear and the high-tech cardboard box. Each player controls a thief, moving up to three tiles a turn. Then if they are on a tile with loot they can take a stealing action to grab some loot from the tile. Certain tiles have special "rare treasures" That are worth a lot more than standard loot, but you have to crack the lock code by rolling the correct numbers before you can steal these! Each stealing action brings the nearest Guard two spaces towards the thief's tile. Trying to crack a lock does the same. After stealing, the next card in the room is turned up, which might reveal more treasure. But turn up a security camera and the guard moves another 2 spaces closer! If the guard ends up on the same tile as your thief, you can slip away with a dice roll or play cards like "take down" Or "lure" To get rid of the guard. Otherwise the thief is thrown out of the museum and loses all card but one. The player can break in again so there is no player elimination in the game. Each thief draws new cards at the beginning of their turns, these cards can be used to take out guards, disable security cameras and mess with the other thieves. When you draw a clock card, time will advance and once you draw a certain number of clocks, depending on the number of players, The game ends. At this point there is a rush to the nearest exit, rolling a dice to avoid dropping a Card for every space you have to cover. The winner is determined by who has the highest value of loot at the game's end, once you are outside the museum. Safety Warning Not suitable for children under the age of 3 years

UPC: 0634158776281

EAN: 634158776281

Binding: Toy

Item Condition: New